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best in slot mw monk Mistweaver Monk About the author This guide is written bya main raider in Midwinter.
He also maintains the Mistweaver Monk guide on the MMO-Champion forums.
Monkioh has been raiding on his Monk since Throne of Thunder during the Mists of Pandaria expansion, and started playing the game in 2005.
Spec Overview Mistweaver is a relatively new spec, introduced best play online blackjack the Mists best free casino 888 games Pandaria expansion, but it has quickly found its place in a raiding environment.
Mistweavers primarily act as raid healers who focus on healing many targets at the same time, rather than focusing on healing single targets or tanks.
Their burst single target healing is very strong, but it tends to be very inefficient.
Relative to other healing specs, Mistweavers are quite good.
Their area of effect AoE and single target burst are both extremely good.
Mistweavers also tend to have less mana problems than specs like Resto Druid or Shaman.
For utility, Mistweavers have a fairly unique ability to contribute significant damage while also doing passive healing.
This is called Fistweaving and the healing is caused by an effect called Eminence, which converts a percentage of your damage into healing.
Monks have a dual resource system which uses Mana as a primary resource and Chi as a secondary resource.
Some abilities cost mana, while others cost Chi.
Managing these resources is a key factor in determining your success as a Mistweaver.
Monks are also the only healer that still has a baseline mana regen tool.
For Monks, exists to offset the relatively high cost of their spells.
For every 4 Chi that you spend, you gain one stack of Mana Tea with a chance, equal to your Critical Strike chance to gain an extra stack.
As with Mana and Chi, Mana Tea is also a resources you have to manage properly.
Mistweavers are considered by many to be the most complex of the healer specs, but best hacking tools are an excellent addition to any raid healing composition if played well.
Most of your healing abilities are only available in this stance and it will increase your healing done by 20%.
This statue will cast Soothing Mist whenever you do, so always have this placed somewhere when you are healing.
Thunder Focus Tea causes your next to jump to 5 total targets, instead of 3, OR increases the healing of your next Surging Mist by 100%.
You can only gain one of those effects per cast of TFT, so for single target healing, you want to consume the buff with Surging Mist.
You should also only cast it with 4 Chi.
AoE Healing Use your AoE healing in raids when 6 or more people have taken damage.
Most of your healing abilities are only available in this stance and it will increase your healing done by 20%.
You want to have at least 6 Renewing Mists before you cast Uplift.
Uplift costs 2 Chi and will heal each with a Renewing Mist on them.
This can drain your mana quickly, so only use it for periods of high damage.
Thunder Focus Tea causes your next Renewing Mist to jump to 5 total targets, instead of 3, OR increases the healing of your next by 100%.
You can only gain one of those effects per cast of TFT, so for AoE healing, you want to consume the buff with Renewing Mist.
Try to use it on stacked targets, such as the melee group.
If there are no stacked groups, then you should best in slot mw monk to use Uplift as your AoE Chi-spender.
You should also only cast Chi Explosion with 4 Chi.
Fistweaving Fistweaving is the practice of dealing damage while in Stance of the Spirited Crane.
Most of your damage dealing abilities are only available in this stance and it will grant you and your the passive ability.
Since Eminence applies to both you and the statue, you can choose where the other half of your healing goes by placing your visit web page in a good spot.
For example, if you expect both the melee and ranged to take damage while you are Fistweaving, then place your statue near the ranged.
This way 50% of your damage heals the melee and the other 50% heals the ranged.
For each 1 Chi you spend, you get 1 stack of Vital Mists.
Each stack of Vital Mists reduces the cast time and mana cost of your next by 20%.
This effect can stack up to 5 times.
The goal is to spend Chi until you reach a 5 stack of Vital Mists, then cast an instant, free Surging Mist.
This will generate 1 Chi and give you a little bit more healing.
With theconsuming a 5 stack of Vital Mists generates an extra 1 Chi, so you will want to make sure you only cast Surging when you have 5 stacks.
The Pool of Mists talent gives your Rising Sun Kick 50% increased damage and 3 charges.
You should try to spend all of these charges as quickly as possible, especially if you need to burst a target.
Tiger Power lets your attacks ignore 30% of your targets armor.
This increases the damage of your RSK, so you will want to keep this up best in slot mw monk much as possible.
Good times to use this are if you have a lot of mana and Mana Tea stacks and you have 2 or more charges available on your RSK.
Cast CJL, get 4 Chi, and spend it on RSK to avoid capping your charges.
Note best in slot mw monk Chi Explosion will not do nearly as much damage as Pool of Mists, but it could do more healing if click fight has consistent, heavy aoe damage.
You only want to cast Chi Explosion with 4 Chi.
If you wanted to do more damage though, you should just use Pool of Mists.
Defensive: 1 is your minor defensive cooldown.
It will reduce your damage taken by 20% and increase your health by 20% for 15 seconds.
These are talents in your level 75 talent row and are much better cooldowns than Fort Brew.
You can only have one of them, but they both have their uses.
Dampen Harm is really good for repeated attacks, while Diffuse Magic is better for single, large damage magic attacks.
Utility: 1 is an amazing ability that deals damage to your target equal to your maximum health.
It costs 3 Chi, but can only be used if your target has less current health than your maximum health, or if the target is below 10% best in slot mw monk their maximum health.
This can be very potent if used on priority targets such as Primal Elementalists on Blast Furnace, Cinder Wolves on Flamebender, or the pillars on Kromog.
So swap to Crane, cast Touch of Death, and it heals 2 targets for 50% of your max health.
This is extremely useful if you know you will have to quickly move to a specific location later in a fight.
To do this, though, you will have to taunt the boss with… 3 is your taunt.
This is very useful for progression as it can save thousands of gold in repair and rune costs as well time that would have otherwise been spent running back.
There are opportunities to stun mobs, even in raids, so you should be looking to use this whenever possible.
Not every healer has an interrupt, and even fewer can always be safely in range to use theirs.
Monks have a unique advantage in that most mechanics that prefer ranged targets do not target Monks.
This allows Monks, as healers, to safely be in melee range, check this out allows them to utilize their interrupt far more often then, say, a Paladin.
Talents Level 15: Go with either or.
Celerity is mandatory if you take further down in the talent tree.
Level 30: Default to for raid healing, but use or for single target or small group play 5-mans.
Chi Burst will be better for burst aoe damage.
Level 45: Take or.
This is all about personal preference.
Chi Brew offers you more control over when you get the Chi and gives Mana Tea stacks, but Power Strikes will net you more Chi consistently.
The increased Spirit provided by is simply not good enough to take over the other two talents.
Level 60: is your best option here if you choose to be in melee.
If you cannot be in melee, but still need to stun, then you can take.
Level 75: Go with or here.
Level 90: will give you the most healing, but it also has a high mana cost.
Default to this if you click the following article able to manage your mana properly.
Level 100: Default to for raid healing.
This glyph is mandatory for raid healing.
Gives you a 60% movement speed increase for a duration based on how long you spent channeling Soothing Mist.
Good for fights with a lot of movement and any amount of single target healing.
Removes the target requirement for Surging Mist while you are in Stance of the Spirited Crane.
Casting it will heal an injured target within 40 yards.
This allows you to cast Expel Harm on other friendly targets.
The healing on other targets is reduced by 50% though.
Keep in mind that if you use Expel Harm on yourself with this glyph, the healing is not reduced.
Minor All minor glyphs are purely cosmetic for Mistweavers, so use whatever you want.
Situational Removes the Chi cost from Touch of Death, but increases the cooldown by 2 minutes.
You can use this glyph on encounters where you only expect to cast it once or only every 3.
A good example is a purely single target fight like Gruul.
Gives your Detox dispel 2 charges, but increases its cooldown by 4 seconds.
Do not use this glyph.
This removes the channel from Mana Tea and allows you to instantly consume 2 stacks, but adds a 10 second cooldown.
Mana Tea now channels at a rate of 2 per second, so this glyph is nearly pointless unless you cannot find any time to channel Mana Tea throughout a fight.
Mana Tea restores mana equal to 3 times your unbuffed Spirit.
The more passive Spirit you have, the more mana each stack of Mana Tea will return.
Intellect is a primary stat that provides 1 Spell Power SP per point.
All of your spells use Intellect to determine their potency.
Multistrike gives your spells two chances to deal damage or healing for 30% of the original amount.
It gives Mistweavers 5% more Multistrike from all sources and gives your Renewing Mist and Rising Sun Kick a chance, equal to your Multistrike chance, to not go on cooldown when used.
You cannot get back to back procs.
Versatility increases all damage and healing done, and decreases all damage taken.
This is just a solid stat overall.
Critical Strike gives your spells and abilities a chance to deal double damage or healing.
Critical Strike also gives you a chance, equal to your Critical Strike chance, to gain an extra stack of Mana Tea whenever you generate one.
Haste increases your attack and spell casting speed as well as reduces the global cooldown GCD on all your abilities.
Haste also gives your HoTs extra, partial ticks.
Haste is generally considered a poor stat for Mistweaver healing, but a decent stat for Fistweaving.
Mastery Mastery: Gift of the Serpent, gives your healing spells a chance to spawn a Healing Sphere that will heal an injured target who moves through it or detonate after 30 seconds, healing a nearby target.
Mastery rating scales very poorly for Mistweaver Monks.
Instant spells cast during your Soothing channel do benefit from the increased Multistrike.
The 2pc also gives you 1 Chi when you consume a 5 stack of Vital Mists.
This, in effect, gives you 2 Chi every time you consume that 5 stack.
This is extremely useful for smoothing out the Crane rotation.
The says that your Multistrikes give you a stacking buff, up to 2 stacks, which cause your next to generate 1 Chi for each stack.
Keep in mind that each cast of Surging Mist has 2 chances to Multistrike, so you can get 2 stacks of the 4pc bonus from 1 Surging Mist cast.
If you plan to Fistweave at the start of a boss fight, you should spam Surging Mist in Crane stance before you pull to stack this bonus up for some reserve Chi.
Blizzard may buff Spirit in the near future.
Blackrock Foundry Oregorger Talents,and StrategyMost of your healing will be done to the ranged group.
They will take damage from and any casts of that are not interrupted.
The melee will also take damage fromso try to keep a few Renewing Mists on them if you can.
You mostly want to make sure you have as many Renewing Mists as possible on the ranged and focus on casting Uplifts for the large Acid Torrent hits.
You can also use Life Cocoon on the tank soaking Acid Torrent to severely reduce the damage it does.
For the phase, keep trying to spread Renewing Mist and cast as many Uplifts as possible as it ignores line of sight.
This is also the best time to use Revival since it has a 100 yard range, allowing it to hit everyone in the room.
Transcendence is also really good for this phase if he is going to roll into you, but you cannot run away in time.
Finally, try to use Touch of Death on one of the ore crates to get them down as quickly as possible.
You should swap to Stance of the Wise Serpent once and damage starts ramping up though.
RJW is great for this fight because you can cast it while moving and the damage is spread out enough that your mana should be able to handle it regardless of gear level.
Be sure to use Life Cocoon on one of the tanks when they get.
Beastlord Darmac Talents best in slot mw monk,Strategy Most of the damage during this fight is very predictable and low.
You can Fistweave most of the fight until near the end when Tantrum damage is really high.
You will want to have cooldowns organized for the Tantrums as they are the most read article parts of the fight.
Take for dispelling the and try to stay in melee to avoid the risk of being hit by.
You can use RJW or Chi Torpedo to supplement your healing on your group.
Use Life Cocoon on the tank soaking Inferno Slice to reduce his damage taken best in slot mw monk />You can also Fistweave for a good portion of the fight, but be careful of.
Stand at max melee range.
I tend to Fistweave the entire fight except for when she casts.
Operator Thogar Talents,Strategy The biggest dangers of this fight are the casts by the and the stacks of caused by both the and the rings of fire patches on the ground.
You will want to spend your mana in bursts for these mechanics and Fistweave in between them.
Half your raid is most article source stacked when people have Burning from the Deforesters, so this is a good time for RJW and Chi Burst.
Transcendence is amazing for this fight as it allows you to bypass most of the Deforester attacks, but you have to place it ahead of time, so plan your movement.
Be sure to use Touch of Death on high priority adds like the Man-at-Arms.
I tend to Fistweave for the first two, then swap to Serpent and play as efficiently as possible until midway through phase 2.
At this point, the damage is probably getting high, so you will want to consider using RJW or CT, but only if the raid is really low because you still need a lot of mana for phase 3.
If you think the damage taken is manageable by the other healers, you can Fistweave and Touch of Death the to help speed up the fight.
Spam as many Renewing Mists, Uplifts, and RJWs as you can and channel Mana Tea during the breaks between casts.
Try to use RJW here as its burst healing is really good, but if your mana cannot handle it, then swap to Chi Torpedo.
This is where people have the highest chance of dying, so do what you have to.
You can use Touch of Death on the in Mythic difficulty to help the raid get them best casino cheats in time.
If you get sent to do one of the boats, then swap to Serpent until its done, then go back to Fistweaving.
Focus on overall raid health and let the other healers triage the single targets for the most part.
Use Dampen Harm and Fortifying Brew if you need to soak the.
Blackhand Talents,StrategySpend as much mana as you need to in phase 1 because you will have time to regen it all in phase 2.
For phase 1, spread Renewing Mists a few seconds before he begins droppingthen keep RJW up and spam as many Uplifts as possible to get through it.
You should be able to use one Chi Burst per Demolition set too.
For phase 2, you will want to play as efficiently as possible.
Your goal is to leave this phase with 90-100% mana and 20 stacks of Mana Tea.
You can do this by not using RJW at all and focusing mainly on Soothing Mist, Renewing Mist, and Uplift.
You should also go up to the balconies to use Touch of Death on the adds whenever the cooldown is up.
The biggest danger here is getting hit by.
Phase 3 is the hardest, yet simplest for you to heal.
Once the damage starts ramping up, you will want to keep RJW up all the time, just hit it on cooldown.
In between RJW casts and Mana Tea channeling, you should keep casting as many Chi Bursts, Renewing Mists, and Uplifts as possible.
You can use Transcendence here if you get knocked back by an Impaling Throw and combine it with Dampen Harm to essentially negate the mechanic.
Finally, be sure to use Life Cocoon on the tank soaking the.
AddOns Grid2 Grid2 is one of the many raid frame addons that are available.
You could also use Grid or Vuhdo.
I prefer Grid2 because it allows for a lot of customization.
You can change how health bars are aligned, how groups are set up, where and which buffs and debuffs are displayed, and much more.
WeakAuras is an absolutely amazing addon and the only best in slot mw monk that I would say is continue reading mandatory for raiding at a high level.
You can use WeakAuras to track pretty much anything such as buffs, debuffs, boss abilities, you name it.
The best part is that any custom Auras that you make can be shared, so if you see something that you like, you can just ask for the WeakAura string to import it!
If you have no other addons for raiding, at least get this one.
Macros Mouseover Healing This is the base macro that I use to create all of my mouseover macros.
If you have your mouse over a friendly target, it will cast the SPELL on that target.
If you have no target or mouseover target, then it will cast the SPELL on yourself.
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An up-to-date list of Heirloom Bind on Account gear for Mistweaver Monks. Updated for Patch 8.0.1 - Battle for Azeroth (BfA)
On this page, you will find the best gear and best in slot items for your Mistweaver Monk in World of Warcraft Battle for Azeroth (BfA) 8.2.. To acquire said weights, use either WoW Analyzer or Healer Stat Weights.. Patch 8.2 saw the introduction of a new type of item: Benthic gear.
Unfortunately, the Mistweaver Monk passive had its buff to. MW specifics... I think the BIS (Best in Slot) legendaryes for this spec are:


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