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💰 PVE Elemental Shaman DPS Guide (WotLK 3.3.5a) - Gnarly Guides

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What is the BIS Elemental Shaman gear?... 1 2 3 Trait count 0 5k 2.5k 7.5k 0 5k 2.5k 7.5k bloodmallet.com Azerite.. Mythic 6, 415, 425, 3780.
Find the best gear and best in slot items for your Elemental Shaman in WoW Battle. the items to compare, and it will find out which of the items are best. 3.. 400 415 430 445 Itemlevel 0 5k 2.5k 7.5k 0 5k 2.5k 7.5k bloodmallet.com.. boost are very good with Ascendance Icon Ascendance, for example. 6.
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Elemental Shaman WoW PvP Guide | 6.2 Talents, Glyphs, Stats, Gear & Enchants. Just like the other Shaman specs, Nature's Guardian is the best talent on this tier.. Tier 3. Call of the Elements is the strongest talent on this tier.. Tier 6. Because it represents the highest increase to your DPS, Unleashed ...
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oilfieldchili.com | 522: Connection timed out Elemental shaman best in slot 6 0 3

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What is the BIS Elemental Shaman gear?... 1 2 3 Trait count 0 5k 2.5k 7.5k 0 5k 2.5k 7.5k bloodmallet.com Azerite.. Mythic 6, 415, 425, 3780.
BiS Gear. Classic Shaman Tier Set Bonuses. Tier 0; Tier 0.5; Tier 1; Tier 2; Tier 2.5; Tier 3. Best Elemental Shaman DPS Weapons; Using Wowhead to Find Gear Upgrades for Your Classic Elemental. Phase 6: Tier 3.
Smashlol 0... Ele shaman isn't a caster dps: it's a melee DD with good burst damage, powerful. On 3/28/2017 at 6:28 AM, gotmilk0112 said:.

starburst-pokieMage PvE Guide (Arcane & Fire raiding) + Best in Slot lists T07-T10 - Wrath of the Lich King - Sunwell Project Elemental shaman best in slot 6 0 3

[Guide] Gearing for T4 Content as a Resto Shaman Elemental shaman best in slot 6 0 3

Elemental Shaman WoW PvP Guide | 6.2 Talents, Glyphs, Stats, Gear & Enchants. Just like the other Shaman specs, Nature's Guardian is the best talent on this tier.. Tier 3. Call of the Elements is the strongest talent on this tier.. Tier 6. Because it represents the highest increase to your DPS, Unleashed ...
Should you not want to fill out the specific item. just leave the itemID as 0 and it won't show up on the list... For example i can only see the bis for elemental shaman, enchance and restoration doesnt show up.. ID: 6. Error occured in: AddOn: BiSTracker. Count: 1. Message: Note: AddOn BiSTracker. outofrange13, vv1.3
But I have zero idea what the class is like in Vanilla.. #3. Elemental doesn't bode well in PvE mostly because of Curse of the Elements not. Likes: 0. May 2, 2016 ¡ #6. Enhancement shams actually plays with 2 hand. Still makes me shudder the amount of BiS mage/lock gear I had on my shaman.

Elemental shaman best in slot 6 0 3casinobonus

elemental shaman best in slot 6 0 3 Torn between different ways to go at stat-building.
Trying to go for an optimum setup, aint quite sure how to go about doing it.
Here's a look at my armory atm: Endure my questions!
Its the best way I know of to trade the least amount of spell power for the most amount of stamina atm.
Anyone wise me up if I've missed other options.
I just find freezing bands quite useful against hunter pets and rogues, but always question the tradeoff.
I want 5% hit, don't I?
Without flashlight, where does that 5% hit come from?
With Banthok over Chloromesh Girdle, if I'm already at 5% hit, I'm trading 10 stamina for 14 spell power, whereas with double underworld band over double freezing band, I'm trading 20 stamina for 12 spell power.
Proc is 10% chance to do 100 damage and restore 100 mana, no internal cooldown and can proc from aoe I hear.
Blessed Hammer of Grace does have 8 stam, 2 mp5, and some resilience too, so keep that in mind.
Also, Soothsayer's or Eye of Flame.
I like heavy spell damage, and don't know whats the right health pool.
Seems like a lot of the time, if I die in the no-xp bracketI was going to die no matter what.
Probably isn't a perfect answer here, but all logical responses are appreciated!
EDIT: Some armory links would be appreciated, as well as some personal experience stories.
EDIT 2: I may have found a right way.
If I spec 2 points into 2% hit instead of 46% pushback reduction, the Cyclopean Band + Banthok Sash + Discerning Eye of the Beast would be 5% hit as well, and I'd only be trading 7 spell power for 18 stamina, which seems to be a darn good deal.
I wonder if the 46% pushback is really worth it then?
Blade of eternal darkness is a waste of time to farm.
But yes 29 if you take a 30sp on boa and 40sp on dagger enchant into accord.
I got all the gear you want to compare and I compared it all and I still don't have the right answer for every situation sorry.
Pick one if your not getting them all, but try get them all and it be up to your style what you will go with.
According to rings I was lying I don't got any underworld bands and never wanted any.
Anyway, I try to keep in mind the worth of the stats.
For example could 2 hit equals 1 stam and such.
Blade of eternal darkness is a waste of time to farm.
But yes 29 if you take a 30sp on boa and 40sp on dagger enchant into accord.
I got all the gear you want to compare and I compared it all and I still don't have the right answer for every situation sorry.
Pick one if your not getting them all, but try get them all and it be up to your style what you will go with.
According to rings I was lying I elemental shaman best in slot 6 0 3 got any underworld bands and never wanted any.
I was actually lucky enough amidst my very first Mara farm for Enhancement gear to nab a Blade of Eternal Darkness.
Its actually what originally inspired me to make a separate set other than enhancement in the first place.
I've had Blade of Eternal Darkness a long time, and though the proc is a little hard to notice, if you try to notice it you can.
It does proc a decent amount, but if you do a quick think, 10% chance to proc 100 damage doesn't get bigger with spell power comes out to 100 damage over 10 casts on average, whereas the +29 passive spell power bonus from Blessed Hammer of Grace would match that every 3-4 casts, would it not?
I'm not too bright on warcraft math and spell power coefficients, so clue me in if you know more.
I'll have to take a note on Discerning Eye of the Best online casino free stacking.
Atm you are double enhancement spec'd.
I basically want to know how much spell hit you go with, and how you achieve the spell hit you have.
The main reason I debate these issues is due to the lack of stamina traded for spell power.
How much is too much, what is needed and what is not.
For example, if I perform all the tricks I had talked about elemental shaman best in slot 6 0 3 the initial post, I will basically end up with the exact same amount of spellpower, with no BoED proc and no Freezing Band procs, but I would gain 54 stamina, while still managing to achieve 5% spell hit.
That's a lot to think go here, going from 3,026 HP with BoED and Freezing Bands, to 3,566 HP with neither of those procs.
I would also gain 18 intellect, 6 mp5, and 2 spirit as well.
I've had Blade of Eternal Darkness a long time, and though the proc is a little hard to notice, if you try to notice it you can.
It does proc a decent amount, but if you do a quick think, 10% chance to proc 100 damage doesn't get bigger with spell power comes out to 100 damage over 10 casts on average, whereas the +29 passive spell power bonus from Blessed Hammer of Grace would match that every 3-4 casts, would it not?
I'm not too bright on warcraft math and spell power coefficients, so clue me in if you know more.
While I'm much stronger with my resto shaman than ele shaman knowledge, I can help with this web page WoWmath.
So, +29 spell power comes out to +21, +36, and +11 damage per cast, respectively.
So yes, your Blessed Hammer of Grace surpasses the damage throughput of your BoED every 3-4 casts.
Given that even an elemental shaman needs at least three casts to take someone down, plus the stamina and resilience from the Hammer, it looks to me like the Hammer will serve you better -- the burst link the BoED isn't enough to make a difference.
The main reason I debate these issues is due to the lack of stamina traded for spell power.
How much is too much, what is needed and what is not.
For example, if I perform all the tricks I had talked about in the initial post, I will basically end up with the elemental shaman best in slot 6 0 3 same amount of spellpower, with no BoED proc and no Freezing Band procs, but Click would gain 54 stamina, while still managing to achieve 5% spell hit.
That's a lot to think about, going from 3,026 HP with BoED and Freezing Bands, to 3,566 HP with neither of those procs.
I would also gain 18 intellect, 6 mp5, and 2 spirit as well.
It really depends on your comfort level.
I decided to go a bit stamina-heavy, given the burst of the bracket, at just over 3700.
If we include your Elemental Warding 6% overall damage reductionthen you would need just under 3500 health to match me.
Meanwhile, Macktastic runs around with 2500 health plus the 6% talent, and most shamans find themselves somewhere in between.
I steadily increased my stamina level until I felt I had enough health to keep me alive by a hair on a regular basis.
I'd love to use my freezing bands, but I have to admit that the pair of underworld bands I use gave me the extra health to live through many encounters that far outweighed the theoretical proc rate of the freezing bands.
That said, a lot of people imply that the rings proc more frequently than the 2% proc rate says they should.
That would turn the tide for me.
A good way to measure it is to compare the number of freezing band procs with Wall of the Dead procs.
So, +29 just click for source power comes out to +21, +36, and +11 damage best gambling app cast, respectively.
So yes, your Blessed Hammer of Grace surpasses the damage throughput of your BoED every 3-4 casts.
Given that even an elemental shaman needs at least three casts to take someone down, plus the stamina and resilience from the Hammer, it looks to me like the Hammer will serve you better -- the burst from the BoED isn't enough to make a difference.
It really depends on your comfort level.
I decided to go a bit stamina-heavy, given the burst of the bracket, at just over 3700.
If we include your Elemental Warding 6% overall damage reductionthen you would need just under 3500 health to match me.
Meanwhile, Macktastic runs around with 2500 health plus the 6% talent, and most shamans find themselves somewhere in between.
I steadily increased my stamina level until I felt I had enough health to keep me alive by a hair on a regular basis.
I'd love to use my freezing bands, but I have to admit that the pair of underworld bands I use gave me the extra health to live through many encounters that far outweighed the theoretical proc rate of the freezing bands.
That said, a lot of people imply that the rings proc more frequently than the 2% proc rate says they should.
That would turn the tide for me.
A good way to measure it is to compare the number of freezing band procs with Wall of the Dead procs.
Hope this helps you reach an optimal gearset for your playstyle, Bwappo Click to expand.
I appreciate it and will get the heirloom weapon once I'm able to.
I looked up Bwappo on US and EU armory and couldn't find one.
If you don't have your elemental set up on display, just type it out here.
I'm a tad confused at how you manage to hit 3700 HP.
I'd like to see your total spellpower after 3700 HP, and other such stats.
I believe here correct number is 5%, that's what I'm going with atm.
I personally atm do not think the pushback is needed all too much.
Chain lightning is quick to cast, and lightning bolt I probably won't cast much of while being focus-fired.
Since I now do not need the flashlight trinket since I am at 5% hit, I can equip Discerning Eye of the Beast heirloom trinket for 17 spellpower.
Before this new way, I used to am still doing it atm do it this way: Example 2: Flashlight + Greaves of Withering Despair would give me 5% hit, and for each piece of hit gear I use beyond 5%, I'm gaining stamina and losing spellpower.
Chloromesh Girdle has 26 spellpower, whereas Banthok grants 12.
That's 14 spell power traded off for 10 stamina, which is a big loss in comparison to other ways to build stats.
If I can get the 5% needed hit rating without flashlight trinket, I can use the heirloom 17 spell elemental shaman best in slot 6 0 3 trinket.
Kinda tricky how that works.
WOW, this part is important.
Ok what's going on here, check these edits: EDIT 1: FREAKING A!
I just checked the talent calculator, and in order to get the 2% hit in talents, I at least have to invest 1 point best slots online payout lower tiers to get to higher tiers, which means I can only effectively gain 1% hit from talents and not 2% without giving up end tier options.
I wish I didn't need hit rating lol.
EDIT 2: Ok I put in the numbers on WoWhead.
If you check their numbers, they say Ban'thok Sash's 8 hit rating grants 1.
That equates out to 4.
Because if I check my own armory, Greaves of Withering Despair + Flashlight trinket grants the exact same number of hit rating, and armory says I have 5.
Who is lying, or am I stupid?
I looked up Bwappo on US and EU armory and elemental shaman best in slot 6 0 3 find one.
If you don't have your elemental set up on display, just type it out here.
I'm a tad confused at how you manage to hit 3700 HP.
I'd like to see your total spellpower after 3700 HP, and other such stats.
I forgot that twinkinfo removed the dropdown list of character armories for posters.
Do a search for Cirise for my armory.
And it's good to have you back in action in 49s!
I wasn't clear when I compared my numbers to yours.
I'm exclusively resto, so my numbers won't match up to yours completely.
As resto, I found my "sweet spot" at 3700 health, which gives me 300 spell power.
I don't have an ele gearset other than using the flashlight, so I won't be much help there.
I think you're right about needing 5% hit.
Without pushback reduction, you'll lose a full second of casting time when under attack by any dual-handed melee, for every non-instant cast.
If I were only in situations where I could kite an attacker, See more skip that talent.
But more often than not, the "big moments" on battlegrounds are when I'm trying to land a heal on a teammate while I'm under duress, and even half a second of extra casting time is too much.
For as powerful as your chain lightning and lightning bolts are, not taking that talent means you give me an extra second to land my big heal during a pitched battle.
Here's how someone explained hit rating to me awhile back: before you cap your hit, every 1% of hit rating increases your damage throughput by 1%.
If you average 400 dps for the sake of argument; you probably do higher dpsthen 1% is 4 dps.
Now, for spell power to raise your dps by 1%, you plug in the spellpower coefficients from the previous post.
Your lightning bolt gets 71% of spell power, chain lightning gets 125% over three targets, and shocks get around 39%.
That comes out to 5, 3, and 10 spell power needed to reach 4 dps more.
Let's call that 6 spellpower, since you use your bolts more than your shocks.
So we're saying that 8 hit 1% hit at 49 equals roughly 6 spellpower.
Therefore, that high power flashlight with 24 hit equals at something chatroulette alternative russian confirm 18 spell power when it comes to damage throughput.
Remember, these are all low visit web page, so it's likely that you'll see even more damage throughput.
Finally, hit rating prevents what I would call "burst failure".
Losing a little spellpower means each spell doesn't hit quite as strongly.
When you miss a spell, that's like me not only healing your target for the amount of damage you would have done, but also stunning you for the duration of your cast time.
That's why you want to be hit capped.
With that, I recommend you use all the hit items you listed.
If 8 hit equals at least 6 spellpower, and many melee will require even more hit rating from you because of their defensive bonuses from agility, these items look much more appealing to an ele shaman.
The heirloom spellpower trinket doesn't compare to the flashlight in this context.
As far as wowhead vs.
I can't speak to using talents for hit rating, either -- hopefully someone else can chime in with some answers.
I hope this helps!
I forgot that twinkinfo removed the dropdown list of character armories for posters.
Do a search for Cirise for my armory.
And it's good to have you back in action in 49s!
I wasn't clear when I compared my numbers to yours.
I'm exclusively resto, so my numbers won't match up to yours completely.
As resto, I found my "sweet spot" at 3700 health, which gives me 300 spell power.
I don't have an ele gearset other than using the flashlight, so I won't be much help there.
I think you're right about needing 5% hit.
Without pushback reduction, you'll lose a full second of casting time when under attack by any dual-handed melee, for every non-instant cast.
If I were only in situations where I could kite an attacker, I'd skip that talent.
But more often than not, the "big moments" on battlegrounds are when I'm trying to land a heal on a teammate while I'm under duress, and even half a second of extra casting time is too much.
For as powerful as your chain lightning and lightning bolts are, not taking that talent means you give me an extra second to land my big heal during a pitched battle.
Here's how someone explained hit rating to me awhile back: before you cap your hit, every 1% of hit rating increases your damage throughput by 1%.
If you average 400 dps for the sake of argument; you probably do higher dpsthen 1% is 4 dps.
Now, for spell power to raise your dps by 1%, you plug in the spellpower coefficients from the previous post.
Your lightning bolt gets 71% of spell power, chain lightning gets 125% over three targets, and shocks get around 39%.
That comes out to 5, 3, and 10 spell power needed to reach 4 dps more.
Let's call that 6 spellpower, since you use your bolts more than your shocks.
So we're saying that 8 hit 1% hit at 49 equals roughly 6 spellpower.
Therefore, that high power flashlight with 24 hit equals at least 18 spell power when it comes to damage throughput.
Remember, these are all low estimations, so it's likely that you'll see even more damage throughput.
Finally, hit rating prevents what I would call "burst failure".
Losing a little spellpower means each spell doesn't hit quite as strongly.
When you miss a spell, that's like me not only healing your target for the amount of damage you would have done, but also stunning you for the duration of your cast time.
That's why you want to be hit capped.
With that, I recommend you use all the hit items you listed.
If 8 hit equals at least 6 spellpower, and many melee will require even more hit rating from you because of their defensive bonuses from agility, these items look much more appealing to an ele shaman.
The heirloom spellpower trinket doesn't compare to the flashlight in this context.
As far as wowhead vs.
I can't speak to using talents for hit rating, either -- hopefully someone else can chime in with some answers.
I hope this helps!
Bwappo Click to expand.
Yeah thanks for the info, I looked you up on armory.
I'll have to try your talent spec for resto sometime.
I have yet to be resto, and melee imo gets kited sooo easily in 49s.
As for the pushback, I think overall its not as visit web page, because I'm elemental.
Healing I would definitely get the pushback talent no matter what.
Lightning bolt is too slow too chuck no matter what imo while being targeted, and a 1.
As far as the hit rating issue, I'm definitely trying to achieve 5% spell hit no matter what, just looking at different ways of going about achieving it, whether through gear or talents.
I have 32 hit rating, and according to armory that is 5.
Says the same thing in game, with no buffs up.
And wowhead, if you just do simple addition maybe this part is wrong but its what I did.
It doesn't even add up to 5.
I asked wowhead forums, and a 1K+ posts guy replied "They're both right" and my post was deleted.
Still don't get it.
Because I don't have Ban'thok or Cyclopean Band atm.
I'm so confused on hit rating conversions atm.
You threw me a curveball.
I looked up the gear you mentioned, and saw two different scales for hit rating.
Everything except the flashlight was on one scale, while the flashlight seemed to be on another scale.
I ran into this problem before, then remembered the answer on : spell hit and melee hit work differently.
Wowhead is using the melee hit conversion for the flashlight, and you actually get more hit % as a caster.
The guy wasn't helpful when he said "both are correct", but he was technically right.
What this means for you is that the Flashlight actually gives you 3.
While you hit cap at 4% instead of the 5% melee needsnight elves get a 2% resistance to nature attacks, so you might want to go for 6% hit rating to overcome that, and to counter the nature magic resistance that comes from the popular green dragonscale pieces.
Or you might decide that 4% is good enough and pump up other stats.
Let us know if your in-game results corroborate what wowwiki says.
I looked up the gear you mentioned, and saw two different scales for hit rating.
Everything except the flashlight was on one scale, while the flashlight seemed to be on another scale.
I ran into this problem before, then remembered the answer on : spell hit and melee hit work differently.
Wowhead is using the melee hit conversion for the flashlight, and you actually get more hit % as a caster.
The guy wasn't helpful when he said "both are correct", but he was technically right.
What this means for you is that the Flashlight actually gives you 3.
While you hit cap at 4% instead of the 5% melee needsnight elves get a 2% resistance to nature attacks, so you might want to go for 6% hit rating to overcome that, and to counter the nature magic resistance that comes from the popular green dragonscale pieces.
Or you might decide that 4% is good enough and pump up other stats.
Let us know if your in-game results corroborate what wowwiki says.
Bwappo Click to expand.
Thanks for that spell hit WoWWiki chart.
Now I for sure know that I need 4% hit and not 5% hit.
According to wowhead, Greaves of Withering Despair grant 1.
Now I can do this fairly simply, cool stuff.
It seems to be that every ~6.
I think the pushback talent is great for healing and not elemental, and I'll have to see how precious check this out truly is by trying BGs without it.
I think the pushback elemental shaman best in slot 6 0 3 is great for healing and not elemental, and I'll have to see how precious it truly is by trying BGs without it.
That's absolutely the best way to find out -- pros and cons don't really come alive until a couple of night's worth of BGs shows you some results.
It took a lot of convincing for people to tell me to give up instawolf on my 59 resto shaman in order to get Tidal Waves.
Looked pretty dumb to me, and I sorely missed instawolf the first night I went without it.
By the end of the second night, I was sold on Tidal Waves, and haven't looked back since.
That said, a lot of people imply that the rings proc more frequently than the 2% proc rate says they should.
That would turn the tide for me.
A good way to measure it is to compare the number of freezing band procs with Wall of the Dead procs.
WoD has 3% chance to proc every hit, freezing bad has 1%.
The goal of the website is to function as the primary hub for our community, and it is currently a safe harbor for those of us interested in the ancient, but still very much alive art of twinking in World of Warcraft. elemental shaman best in slot 6 0 3 elemental shaman best in slot 6 0 3 elemental shaman best in slot 6 0 3 elemental shaman best in slot 6 0 3 elemental shaman best in slot 6 0 3 elemental shaman best in slot 6 0 3

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I'm leaning towards playing the 30/0/21 elem/resto spec. My question is how hard will it be to obtain elemental pvp gear while healing in raids? I've heard that ...
Smashlol 0... Ele shaman isn't a caster dps: it's a melee DD with good burst damage, powerful. On 3/28/2017 at 6:28 AM, gotmilk0112 said:.
2.8. The Stats Priority 2.9. Gemming the BiS Gear 2.10. The Elemental Shamans Best Enchants Chapter 3. Beyond the Frontier of Elemental ...

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